8.5

Razer Facial Interface for Quest 3 Review

A great Quest 3 facial interface that you shouldn't buy right now.

Meta made a pretty fundamental change to the facial interface for the Meta Quest 3 and it caught a few people off guard. The switch to fabric from foam and silicone won’t feel like an improvement for a lot of gamers, particularly those sharing the headset with others, and as a result some may look to swap out the facial interface for a third party option.

One of those options comes from Razer and the wonderfully awkwardly named Razer Facial Interface Authorized for Meta Quest 3, really rolls off the tongue doesn’t it? This premium replacement facial interface carries an equally premium price point, an eye-watering $69.99/£69.99, so is it any good and more importantly is it worth spending that much on?

simply put

In almost every way the Razer Facial Interface Authorized for Meta Quest 3 is an improvement over the stock option, but it’s far too expensive to make it a realistic choice.

the good bits

Soft and comfortable fit
Hygienic ResMed silicone cover
Excellent light blocking
Bonus air vents

the not so good bits

Unrealistically expensive
No adjustability
Nose flaps can’t be removed

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Razer Facial Interface Authorized for Meta Quest 3

design

There’s not much room for creativity when it comes to the design of a VR headset’s facial interface, so unsurprisingly Razer’s offering looks pretty standard at first glance. Even the undisputed king of colour couldn’t find a way to add RGB lighting to a facial interface, mercifully.

Razer has opted for a high gloss finish to the black plastic of the main body however which I’m not sure about, it feels at odds with the otherwise matte and understated styling of the white Quest 3 headset body. It looks and feels premium though, despite being a serious fingerprint magnet.

Glossiness aside, the key change from the stock Quest 3 face cushion to the Razer Facial Interface is the choice of outer material for the front pad. Meta made a somewhat surprising switch away from silicone for the Quest 3, opting for an upholstered finish that while possibly nicer to look at, feels like a case of style over substance. Razer has collaborated with medical equipment company ResMed for the materials on both their Quest 3 Facial Interface and the matching Adjustable Head Strap and the hypoallergenic silicone used here feels wonderful. It’s super soft and I particularly appreciated the fact it’s one smooth, continuous piece – there’s no creases or folds to trap sweat and leave unsightly lines down your face after a few rounds of Beat Saber.

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In typical marketing fluff, Razer says their Quest 3 Facial Interface includes special membranes that “float on the surface of your face on a microscopic level.” It certainly sounds impressive, though without a microscope to hand I’ll have to take their word for it. However extensive or microscopic the technology is though, it’s going a great job. The Razer Facial Interface for Quest 3 almost feels like a gently inflated balloon, there’s plenty of give to the overall structure but with enough integrity to feel sturdy and secure. I found it really comfortably against my face, forming a clean seal that meant there was no light leaking and I didn’t feel the need to make minor adjustments to the positioning or fit while playing.

Notably absent from any official Meta facial interface, but almost an expected staple of third party options, is the addition of a nose flap to attempt to stop light creeping in from below. I’m not usually a huge fan of these in truth, I find them more of an irritation to my face than a benefit to immersion, but Razer’s implementation is certainly the best I’ve tested. I’m not entirely sure why, the Razer Quest 3 Facial Interface‘s nose flap looks very similar to competitors, but it sits in such a way that it doesn’t feel like its fighting my nose for space and I quickly forgot it was there.

It works well enough to justify putting up with the occasional tickle on the nose too because the Razer Facial Interface for Quest 3 consistently blocked more light than others I’ve tested. This is the first of these flaps I didn’t immediately want to remove, which is just as well because it’s an integrated part of the Razer cushion, there’s no option to remove it entirely like on the KIWI design facial interface, not without reaching for some scissors that is.

performance

The proof of the facial interface is in the wearing though, as that old saying goes, and there’s simply no denying the Razer Facial Interface Authorized for Meta Quest 3 is a noticeable upgrade over the stock version when it comes to comfort. It’s also considerably more hygienic too, the sweat-resistant silicone is a much better option, particularly in shared situations. I play a lot of IB Cricket on the Quest 3 in a pass-the-headset situation with friends and it’s a running joke how moist the stock facial interface can get. Nobody wants to wear a sweaty mask and the Razer Facial Interface solves that problem with a quick wipe.

On the topic of sweaty faces, Razer has taken extra steps to fight the root of the issue rather than simply offering a treatment for the symptoms. Subtly positioned in each corner of the Razer Facial Interface for Quest 3 are a series of small, discreet air vents to offer a little circulation. In reality I’m not sure how much they actually help, you’re still going to end up with that classic red ring around your eyes after a few minutes of high intensity gameplay, but they’re doing no harm and they’re cleverly designed as to not allow light to leak in as a result. In fact, even taking my phone torch and trying to force light in I struggled to get anything more than the faintest glow with the LED right up against the vent, very impressive.

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You will have to make some compromises with the Razer Quest 3 Facial Interface however, though how impactful they are is going to vary from one person to the next. Meta cleverly integrated some adjustability into the stock facial interface, allowing the whole mask to move the pancake lenses nearer or further from your face. Razer’s solution does away with this flexibility and stays in one fixed position which may cause issues for glasses wearers. The interface is quite deep however, so there may still be room in there, it’s just a shame to see this kind of functionality missing on a premium price point unit.

summed up

There’s no denying the Razer Facial Interface Authorized for Meta Quest 3 is an improvement over Meta’s included option in almost all areas. It’s softer both in material and cushioning which makes it more comfortable to wear and the return to a hypoallergenic silicone covering wipes a literal bead of nervous sweat from my brough. When you stack those with near complete light blocking and added ventilation, the Razer Quest 3 Facial Interface should be a complete winner.

The problem is that despite all this, I just can’t recommend that you go out and buy one right now. While Razer gear always seems to carry a small price bump over other brands, £69.99 is simply too much for just a facial interface. As good as it may be, when you can pick up the official Meta Quest 3 Silicone Facial Interface for nearly half the price, we have a problem. That said, if you can find the Razer Facial Interface for Quest 3 on sale or if that RRP comes down in future months, snap one up.

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